3 ms·
I think you're talking about unreal mode. http://wiki.osdev.org/Unreal_Mode http://wiki.osdev.org/Unreal_Mode
by commentereleven 10y ago
I think you're talking about unreal mode.
http://wiki.osdev.org/Unreal_Mode http://wiki.osdev.org/Unreal_Mode
- a1k0n 10y agoThat's right, I was, but on further reflection you don't need to do anything special in this case since it's just doing 32 bit math, not 32 bit addressing. EAX/EBX/etc should just work in real mode IIRC.