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> Designing the UI for a given task around a purely conversational metaphor makes us surrender the full gamut of choices we’d otherwise have in representing eac
by rounce 10y ago
> Designing the UI for a given task around a purely conversational metaphor makes us surrender the full gamut of choices we’d otherwise have in representing each facet of the task in the UI and how they are arranged spatially and temporaly (sic).
It was here I succumbed to hypoxia.
- dangrover 10y agoHahaha, when I wrote that sentence, I thought "this is like bullshit a lit major would write", then decided to keep it anyway. Glad someone caught it.