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This is like asking what basketball would be like if you weren't required to dribble. It might be interesting to think about, but would probably result in a dif
by ctvo 11y ago
This is like asking what basketball would be like if you weren't required to dribble. It might be interesting to think about, but would probably result in a different game.
- stcredzero 11y agoThis is like asking what basketball would be like if you weren't required to dribble. Not really. The "physical" aspect of Starcraft is an information input/output feat. It's still arguably the same abstract game. Arguably, it's no longer a sport however. (And maybe it wouldn't be a "game" in the sense that basketball and football are "games" for people.)
- ctvo 11y agoSolving THAT game (where we get as close as possible to a brain -> machine interface and it becomes completely strategic) is interesting, but it's not StarCraft. Arguably it's the same abstract game, but when you bypass constraints (applicable only to humans), you probably should have targeted something else without those constraints in the first place. In our case, a turn-based strategy game that is equally complex and with limited information (Civilization?!).