3 ms·
I can't fully agree here. I do agree a working ai will crush human players. But the challenge lies in that the entire state is not known. The opponent is hidden
by kochthesecond 10y ago
I can't fully agree here. I do agree a working ai will crush human players. But the challenge lies in that the entire state is not known. The opponent is hidden by fog, and unlike chess and go, things happen around around the map while you are not watching, i.e. You have to remember things like putting workers into the gases you built earlier, and pull them out if an all in is coming. The challenge lies in making the computer comprehend such decisions. Otherwise i think it will be hard to play a game of imperfect information at super human levels.
Or it might find a new strategy that is totally imbalanced and unbeatable
- bnwllc3 10y agoActually I think the imperfect information favors the machine. It's much easier to for an AI than human to control 10 scouting units and gain more information while doing everything else in the game. The challenge lies in making the computer comprehend such decisions. Does comprehending the decision go beyond: see x units / specific setup > need y units to counter > need z resources > switch to z resources.
- javier2 10y agoEarly game you cant afford 10 scouts. I think the difficulty of interpreting the information and the act of information gathering itself as a basis for planning and decision making is hard.