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He didn't say it would be hard, just more fair. Taken to the limit, an AI with an API to the game can take micro-control of every character. His high-level str
by BraveNewCurency 10y ago
He didn't say it would be hard, just more fair.
Taken to the limit, an AI with an API to the game can take micro-control of every character. His high-level strategy might not even matter, if every character can fight optimally. At the very least, an AI would have an advantage when starting multiple battles, since he doesn't have the "switching" overhead of panning around the screen, clicking on items to issue orders, etc. But that "god mode" option is not available to a human. (Even if we slowed down the game, the human would get likely get bored before playing optimally.)
But if the AI were limited in the same way a human was, the AI couldn't monitor an infinite number of battles at the same time, couldn't issue control instructions infinitely fast, etc.
Maybe the AI can click around "fast enough" that it wouldn't matter (we don't know). But at least it would be a fair fight.