3 ms·
Even with perfect mouse control, the AI would still be limited by the viewport offered, which is a tiny sliver of the map, and the refresh rate of the monitor,
by omni 10y ago
Even with perfect mouse control, the AI would still be limited by the viewport offered, which is a tiny sliver of the map, and the refresh rate of the monitor, which would be at most 120 FPS I'd think. Information gathering would have to be balanced against issuing commands, as both take from a shared resource pool of viewport time.
Forcing an AI to play with a mouse, keyboard, and monitor is a huge handicap compared to giving it a God's-eye view API.
- mort96 10y agoIt would literally need just one frame to see and store all available information in said frame. This means that in just a few frames, it could jump around the entire map and get a complete overview of what's available. It could easily be abstracted away, meaning the AI has access to a complete view of the map from its point of view, provided by a relatively simple conventional piece of software which just now and then jumps across the entire map and processes the images. It's thus not really an interesting problem to solve in this context, just a minor annoyance.