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One of the major drags on WebGL was a lack of iOS support. Once that was in place there was an explosion in usage. I suspect we'll see the same here.
by untog 11y ago
One of the major drags on WebGL was a lack of iOS support. Once that was in place there was an explosion in usage. I suspect we'll see the same here.
- pjmlp 11y agoWebGL still sucks on mobiles. 90% of the time someone puts a link to some WebGL demo on HN or Reddit I either don't get it running at all, or get single digit FPS after the mobile turned into oven mode.