4 ms·
It took WebGL about 4 years to spread, the reason it took so long was in hardware (GPU, drivers ...). Wasm is just CPU-related, I believe it can reach most of t
by IvanK_net 11y ago
It took WebGL about 4 years to spread, the reason it took so long was in hardware (GPU, drivers ...). Wasm is just CPU-related, I believe it can reach most of the people within a year.
Pouplar browsers get updated quite often. And those, which got updated rarely, became unpopular. Everything will be fine, I think :)
- untog 11y agoOne of the major drags on WebGL was a lack of iOS support. Once that was in place there was an explosion in usage. I suspect we'll see the same here.
- pjmlp 11y agoWebGL still sucks on mobiles. 90% of the time someone puts a link to some WebGL demo on HN or Reddit I either don't get it running at all, or get single digit FPS after the mobile turned into oven mode.