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How is an anti-aliased line easier to read for a computer? It should be fairly easy to find lines and use those to get vanishing points for orientation. Distanc
by nothis 10y ago
How is an anti-aliased line easier to read for a computer? It should be fairly easy to find lines and use those to get vanishing points for orientation. Distance of enemies should be more or less a mapping of screen height, since you're mostly looking straight-forward. It sounds super doable, especially with machine learning becoming a thing, more or less delegating the task of putting all those inputs together to make sense of it to the computer.
- gene-h 10y agoWell you have more unique features from which you can do localization on.