4 ms·
OpenGL has native support for sRGB blending, so maybe keeping the same gamma allows them to use the same hardware to accelerate Display P3 blending. Though I t
by johntb86 10y ago
OpenGL has native support for sRGB blending, so maybe keeping the same gamma allows them to use the same hardware to accelerate Display P3 blending.
Though I think sRGB's gamma is technically the much more complicated
{ cs / 12.92, cs <= 0.04045
cl = {
{ ((cs + 0.055)/1.055)^2.4, cs > 0.04045
and not exactly 2.2.