3 ms·
What's funny is that they're making it more convenient to play the pirated version than the legit version. The more invasive DRM you force on your legit users,
by rbranson 17y ago
What's funny is that they're making it more convenient to play the pirated version than the legit version. The more invasive DRM you force on your legit users, the more they're going to look for workarounds online and fuel piracy.
- tptacek 17y agoTitles can offload more and more of their game content into code paths that depend on the Internet, and if those titles generate more revenue (because they're harder to pirate effectively), it's not unlikely that the market will move that way.
- stcredzero 17y agoWhy is more pervasive DRM necessarily more of an inconvenience for the user? It will be an inconvenience for an unfortunate minority, but a well designed and executed system could well be unnoticed by most. I only notice Apple's DRM in iTunes when I have to de-authorize an old computer or authorize a new one, which is only once or twice a year at most.
- _delirium 17y agoIt depends on how common the minority is, yeah. In the days where DRM required you to insert the original game disc to verify it, a lot of legitimate purchasers of games got cracked copies too just to avoid the hassle of having to swap CDs. With the internet-based DRM, I think it depends on how many gamers have flaky internet connections, or play on laptops at places where there's no internet (e.g. on most trains, buses, and planes).
- stcredzero 17y agoA lot of that can be addressed by making the connection a bit more "robust." A lot of people who play on trains and buses can could be accommodated by having 24 hours to authenticate.