3 ms·
The "sky falling" hyperbole would be believable with shorter copyright terms, but with life plus 70/90/120 years, enforced by DRM technologies meant to lock us
by bad_user 11y ago
The "sky falling" hyperbole would be believable with shorter copyright terms, but with life plus 70/90/120 years, enforced by DRM technologies meant to lock us into specific proprietary platforms, ripping us of any sense of ownership for the things we buy, the whole industry can go fuck themselves.
- venomsnake 11y agoDon't forget about gaming history that could be/is lost. We have emulators up to PS2 and almost everything on PC without always online is cracked. But with current decisions that game companies own your play-trough (they were able to shutdown streams on copyright grounds - it is as if the person that supplies the paints has copyright of the painting) - and with emulator servers moving more and more into the illegal - we could enter a digital history dark age. A lot of the cultural phenomenon that was WoW is lost and unexperiancable for the future generations.
- mattlutze 11y ago> it is as if the person that supplies the paints has copyright of the painting This is a great characterization of the problem, though it's not entirely clear where the issue lies. A production company gets together a ton of money to build a film or game. Because of that they own the profits on most of the produced work. What's really tough to understand is that they can choose to stop making profit from it, and in so doing, stop others from using it altogether. All of these cloud-centric services suffer the same fate -- as soon as the remote part of the product disappears, the entire thing becomes unusable. If that WoW license, for example, didn't come with a "right" to run the game against an independent server, does the production company have to leave itself open to lawsuits, for example, originating through players of the game and weird things happening on even a "vanilla" independent server? I just don't think "I paid $40 so it's mine" can cut it any more when we're really not buying many of the core or important bits of the game itself.
- venomsnake 11y ago> I just don't think "I paid $40 so it's mine" can cut it any more when we're really not buying many of the core or important bits of the game itself. Yes. But I paid $40 USD and I am entitled to the profits of the art I create with it is sensible stuff. MS cannot prevent you from profiting from the word documents you create. But Bethesda can claim that video of my speed play trough of Doom II infringes their copyright (the case was with Nintendo and some of their games I think). Blizzard can claim that modifying a bits in my RAM memory infringes their copyright and so on.
- balfirevic 11y ago> MS cannot prevent you from profiting from the word documents you create Hypothetically, could Microsoft legally do that if it wanted to? I'm guessing something like that could be part of EULA.
- creshal 11y agoThe home/academic licenses for MS Office have not-for-profit terms, IIRC.
- mattlutze 11y agoIn different words, you recorded and broadcast your performance of the production company's game. Which, for other forms (Music, stage plays/musicals, etc.) usually requires royalties paid to the creator of the thing being performed if you perform it for profit. I think it wouldn't be difficult to argue that the different mediums -- character on a screen vs. character on a stage -- don't really change that aspect significantly. The legal evolution around the birth and maturation of machinima is kinda interesting to dig into.
- kibwen 11y agoI as well am perpetually concerned about video game preservation, but WoW is a poor example. Issues of copyright aside, MMOs in general just aren't the sort of games that can be capably experienced in a historical capacity. To use the obvious example, Nostalrius existed not out of historical curiosity, but out of nostalgic sentiment which is only going to continue waning. Even with access to the source, someone fifty years from now is going to have a hard time pulling together forty people (or eighty, if you want to do PVP) and convincing them to play a game together for months on end solely in order to experience a meagre facsimile of what WoW was like at its peak. (Though I'm amused at the prospect of a professional video game historian offering work-study jobs to history students that consist solely of playing a sixty year-old video game). This sort of thing has implications for game design as well. If you care about your game being experienced half a century from now (which, to be fair, you probably don't), then you should attempt to provide an "offline mode"--even for games with online multiplayer--that makes a best-effort attempt to convey the spirit of the game. Dark Souls does an excellent job at this: even though much of the fun of the game is in playing online (seeing the hints that others have left on the ground, summoning allies for boss battles, fighting off invading players, seeing the ghosts of other players running around the level and the bloodstains they leave when they die), it also goes to great lengths to cater to offline players: there exists a spell that will cause developer-written messages to appear, there are summonable NPC allies and NPC invaders, all PVP reward items can technically (and laboriously) be farmed from enemy drops, etc.
- mc808 11y agoAn MMO server could be set up in 50 years with bots taking the place of most of the players to a mostly convincing degree, although I think the knowledge that those are just bots and not real players would be just as unsatisfying then as it is today. If AI advances well enough, the bot-players could provide the drama elements and story lines currently created by players, but then we're basically looking at a derivative work instead of preserving the original work.
- delecti 11y ago> it is as if the person that supplies the paints has copyright of the painting I think that video games are a different enough medium that normal intuition doesn't apply, and that this example is not applicable. I think most people would be unsurprised if a live-stream reading of a novel was found to infringe copyright, but how far would you have to change things to not? Would an interpretive dance adaptation of a novel infringe copyright? Almost certainly not. What about a real-time translation into Tolkien's Elvish? That probably wouldn't either, but translations are generally considered to fall under the same copyright, so maybe. A sufficient portion of some video games is enough like a movie that I entirely understand the logic behind not allowing live streaming of play-throughs, while others (Minecraft) are clearly centered on user content enough that they would fall on the other side of that line. I think it's unrealistic to try and describe the situation as clearly fair use or clearly infringement. That said, I do feel that the extension of copyright length is doing damage to the growth of culture, not least in the area of video games that will be lost to time.
- yoklov 11y agoEh... I don't think it's that black and white. As I see it, there's a very compelling argument for restricting streaming of narrative heavy/gameplay light games. Walking sims and the like. I have no trouble believing that views of lets plays impact sales (although, not as much as that one blog post by the creator of That Dragon, Cancer claimed -- that seems more due to subject matter than anything else). And FWIW most game publishers allow streaming. The right exists to limit it but few take advantage of it other than nintendo. For context: I'm an ex-game programmer (admittedly, I mostly worked on strategy games, so this never really effected me or my employers) who watches a more streams and lets plays than I'd like to admit.
- brightball 11y agoThat's honestly why I've gravitated back towards physical media in many cases. Printed books and even DVDs these days. Sure I still use Netflix/Apple/Amazon/HBO to rent/stream things most of the time but if I want to buy something lock in is a problem. Most vans have DVD players instead of Blu Ray (for kids). The older I get, the more fun an RV sounds (especially as a programmer who can work remote) but the idea of streaming movies over my phone isn't really exciting to me. If there was ever an example of why gatekeepers are a big deal it was this last stretch of confederate flag hysteria where Apple was going so far as to take down historically accurate civil war games. It probably won't happen often, but it made it painfully clear just exactly how much control a few companies have over the availability of things we want just by controlling the distribution platform. On the flip side though, I do have to admit that in the middle of that my curiosity and Amazon made it possible to find and order about a dozen books about the civil war to start my new hobby (crazy interesting stuff by the way).
- cjarrett 11y agoIf you don't mind me asking, what are some of the books? We share similar styles of 'buy lots of things about a particular topic'. The Civil War is one of those where I've investigated very little, so any recommendation can jumpstart a bigger, much more invested search.
- brightball 11y agoSure, I'll get you a list later tonight
- brightball 11y agoIn order to jumpstart a more invested search you'll probably want something that gets your attention. For me, all of the online discussions of the war and cause that were so conflicting last year was what really got my curiosity up so I wanted to better understand both sides. To do that, I decided to start with a book that made the southern case since I had no understanding of it at all. Most of the books were by southern authors and seemed emotionally invested until I came across "When In the Course of Human Events: The Case for Southern Secession" by Charles Adams. This is the book that kick started everything for me because he's not southern and he's a professor who is an expert on global tax history. The book is extremely well cited (about 250 cites in 180 pages) and the cites annotate the paragraphs themselves. This is a huge help because thanks to the online Library of Congress and Google's effort to digitize books, every time you come across a "there's no way that's real" moment...of which there will be many...you can look up the cite and say "holy crap...that happened" The official tome of the civil war that's a longer read is Battlecry of Freedom by McPherson. There's a ton of material out there and as things get your attention you'll find lots of rabbit holes to dive down. The real trick of it is once you understand you'll notice so much oversimplification in internet conversations around it, even semi-official looking videos. A couple of things that will get your attention: - Each state had different reasons for seceding - Haiti played a HUGE part in secession - The causes of secession and the cause of war are 2 different things - Nobody died at Fort Sumter, the fort just ran out of ammo and the soldiers were saluted as they were returned to their ship. - The part that the media played in the war is extreme For a single link that can really put you in place of what was going on at that time, the Cherokee Declaration of Causes from 6 months into the war: http://www.cherokee.org/AboutTheNation/History/Events/CherokeeDeclarationofCauses(October28,1861).aspx http://www.cherokee.org/AboutTheNation/History/Events/Cherok... Once you get into it you'll find a lot more. The economic side of things really got my attention. There's a lot of interesting European history around it too. In depth on slavery is The Half That's Never Been Told (not an easy read). Most of the Southern accounts are very emotional in the writing style, which may or may not appeal to you. Even with citations that negatively impacts some of the credibility for me, but still interesting to see. There are also many collections of letters from the time period out there. The single biggest thing that I took away from is this: every action has an equal and opposite reaction applies to history as well. If you read about something that seems like an extreme response to something small, that's because there is a piece you haven't found out about yet.