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I released on Steam, and Steam's been great. Since I just developed the game by myself, I only needed to sell a couple thousand copies to break even, and that h
by DizzyDoo 10y ago
I released on Steam, and Steam's been great. Since I just developed the game by myself, I only needed to sell a couple thousand copies to break even, and that happened fairly quickly. Releasing on my site (http://cranktrain.com http://cranktrain.com) and on other stores like the Humble Store, the Mac Store, that's all rather worthwhile too, it all adds up. My site is a small Django site with Stripe, so that gives me the biggest margins, though I then have to sort out things like European VAT payments, which is a pain, but hopefully I'll grow that for my next game and it'll become worthwhile.
The Cat Machine has done modestly well, but it's let me work on games full-time. And it all started with that one cat-owner in Peru.