4 ms·
>The dev made one game (based on already-successful IP) that generated a lot of revenue, and then the subsequent games are only modestly successful. And now is
by forgetsusername 11y ago
>The dev made one game (based on already-successful IP) that generated a lot of revenue, and then the subsequent games are only modestly successful.
And now is going write a book and probably go on to become an "expert" and do consultation on how to successfully repeat a process that they themselves couldn't repeat in practice.
The transparency and information in the post is awesome, but I don't see any systematic path to success here, in what is the crap-shoot of the App Store. One-hit-wonders are everywhere.