2 ms·
TL;DR: Asshole explains why game developers should continue to be overworked. Because apparently creating a small piece of the n-th sequel in some multi-millio
by Kristine1975 11y ago
TL;DR: Asshole explains why game developers should continue to be overworked.
Because apparently creating a small piece of the n-th sequel in some multi-million gaming franchise is creating "art", and artists have no need for a work-life-balance.
Edit: Reply by indie developer: http://venturebeat.com/2016/04/16/indie-developer-rami-ismail-responds-to-critic-of-work-life-balance-in-game-industry/ http://venturebeat.com/2016/04/16/indie-developer-rami-ismai...
Edit 2: Apparently the author himself burned out while working at Microsoft: http://www.informationtechnologyleaders.com/stvid.html http://www.informationtechnologyleaders.com/stvid.html
He would pass out at his keyboard and straggle into morning meetings with key marks on his face. Worked sucked everything out of him; his marriage disintegrated. In 1997, he succeeded in getting himself fired, as he tells it, "and walked out of Microsoft feeling 100 lbs. lighter."