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I guess you'd feel that way if you came from a PC background. For console developers, Sony's SDK for the PS1 at the time was pretty good compared to the alterna
by Narishma 11y ago
I guess you'd feel that way if you came from a PC background. For console developers, Sony's SDK for the PS1 at the time was pretty good compared to the alternatives.
- sokoloff 11y agoThe technical information was decent. The English translation was rough at times. I can't recall the exact quote now, but my favorite was documentation around the interrupt handling area (IIRC). It went something like, "It must never be forgotten to fail to not enable the XYZ..." It was 3 or 4 negatives and utterly ambiguous as to what was meant. In cases like that, Sony support in the US was willing to run down the original Japanese text and re-interpret it for us, but those often took 3-10 days for the cycle to run its course, especially if there was no code demo to exercise that particular feature/subsystem.
- deaddodo 11y agoThe SDK was good. He's complaining about English docs, which is pretty valid if you look at the Genesis and Nintendo's docs. Especially considering they had to outline brand new 3d functionality, while the sprite/blit engines on all the 2d consoles were pretty similar (here's an address in RAM/VRAM, blit it to this position, vscroll this far, load this tile from this address, etc).