2 ms·
I've been experimenting with developing homebrew with this system as it's me and my band's personal favourite. As for the second SH2, by reading the official S
by lostgame 11y ago
I've been experimenting with developing homebrew with this system as it's me and my band's personal favourite.
As for the second SH2, by reading the official SEGA documentation, you can clearly see there's some genuinely awesome functionality in there, that, if used, could definitely offset a whole bunch of tasks in simple ways, such as rendering and managing 3D objects, and a whole bunch of other neat stuff.
I imagine this is how Sonic Team managed to pull off NiGHTS Into Dreams..., Burning Rangers, and whatever have you.
This is all well and awesome from a programmer's perspective, but I can't imagine, with low sales figures and a high initial-level learning curve, it would've been financially feasible to produce high-quality titles for the platform that utilized these features.