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I think you're right that the tension between passive/interactive and storytelling/agency isn't new. But the tension is heightened in VR. What's new is that fi
by cloudmike 10y ago
I think you're right that the tension between passive/interactive and storytelling/agency isn't new. But the tension is heightened in VR.
What's new is that filmmakers and game makers are building VR experiences for the same audience and hardware. They're on the same turf. Outside of VR, filmmakers create for TV/cinema, and game makers create for PC/console/mobile.
I think Ken Perlin is suggesting that new discoveries will be made as this collision of worlds happens. The friction you mentioned becomes more visible to a larger number of people with a wider variety of skills and goals.