4 ms·
But even these open world games are track rides, story wise. Sure you can get off the tracks at any time, but if you want to advance you gotta get back on the t
by GuiA 11y ago
But even these open world games are track rides, story wise. Sure you can get off the tracks at any time, but if you want to advance you gotta get back on the tracks.
Consider a game like Skyrim: oh no the world is ending very very soon! You gotta hurry and go save the world. Oh, you want to just do side quests for a couple of in game years before saving the world? All right then.
Games that can tell stories without using any "tracks" are really rare- think Dwarf Fortress.
- golergka 11y agoDepends on what do you call the "story". In Skyrim in particular, I considered the main quest only a small part of overall game story, and not the most important one. Side-quests, random NPC dialogue, even books — they all build up the story of althe world together, and your experience with it is unique and definetly not a track ride. On the other hand, sequence of building a fortress in DF feels like a track ride after a while: first depot, first bedrooms, first food production, crafts, caves, military, trade, then CLOWNS and CIRCUS (as they're talked about to avoid the spoilers) if you're lucky enough. Procedural generation is fun for a while, but it has a limited amount of variety in it.