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those 360deg videos suck. I can't believe what content authors would like that.. you have a total lack of control over the narrative, because you can't control
by jordache 11y ago
those 360deg videos suck. I can't believe what content authors would like that.. you have a total lack of control over the narrative, because you can't control what the viewer sees.
- TOMDM 11y agoI can't help but liken this sort of attitude to a statement like "why bother crafting beautiful game environments, the player could just stare at their own feet" Sure, you no longer have control of where the viewer is looking, but you do have control over the entire environment in which they now exist in. Changing scenes and guiding the viewers attention are obviously new challenges, but they are hardly insurmountable, and implying that they are enough to destroy the value of the medium is just lazy.
- slavik81 11y agoThere are tricks you can do to draw attention to things. The Portal and Half-Life 2 Episodes developer commentaries include quite a few discussions of how they designed their environments to nudge players into noticing stuff. For example, in HL2 Episode 1 there's a scene where you're walking across a bridge and a huge helicopter comes up beside you. To ensure that players were looking the right way to be surprised by it, they put an enemy in the distance firing (ineffectually) at the player to attract attention.