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It's a good point, but on the other hand, maybe it will inspire extra features such as "Pause, and walk around the scene." You could have virtual interviews wit
by Aelinsaar 11y ago
It's a good point, but on the other hand, maybe it will inspire extra features such as "Pause, and walk around the scene." You could have virtual interviews with actors or people on the set, linked to the timestamp you paused at.
I can imagine it being a great way to experience cinema, but I take the author's broader meaning.
- shiro 11y agoA common illusion in films is that in one scene, you think you are watching a fixed space/acting/events from just several different cameras. In fact, it is often the case that acting, positioning of actors, backgrounds or even locations, are adjusted for each shot. The acting you see in a master shot is different from you see in a close-up shot in the same scene. It's amazing what editors can do to build a coherent illusion from pieces of footage. So I agree on the original article; VR experience would be similar to plays rather than films. Maybe future films would employ stage-play like effects more (especially if you need to shoot a shot with cameras that allow VR walkthrough, the whole new technique of film shooting need to be developed.)
- Aelinsaar 11y agoI didn't think about any of that, and it's all interesting and relevant. Lots to think about now!