3 ms·
But for VR you can just have a ultra wide fov camera and then allow your pilots to look around that field with zero latency. The only latency would be with actu
by voxic11 11y ago
But for VR you can just have a ultra wide fov camera and then allow your pilots to look around that field with zero latency. The only latency would be with actual commands to the drone which shouldn't cause any problems with VR anyways.
- deleted 11y ago[deleted]
- kpil 11y agoThere is significant lattency in digital videos streams and also the render pipe. I don't know how they stream video but it can't be mpeg. Even with compressed independent frames that never spend on future frames you get the transfer window lattency so you need a lot of unjammable bandwidth. Line of sight transmitters? Ir lasers? Kind of a hard problem though as you might possibly want to not light up the whole country with your communications. And commodity hardware can't push frames without a lot of buffering. I guess they might afford custom display hardware but it's a complex problem too. I guess it would be easier to just send the coordinates where you want everything dead and get the popcorns. Bonus extra is everything that actually is a threat but I doubt that it's a actually a big concern when doing CAS, although I guess a A10 pilot might be able to spot schoolyards and kids if they are not under pressure.