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Mark Ferrari also teamed up with Ron Gilbert and Gary Winnick (et al) to create a new 2D adventure game called Thimbleweed Park[1] (No affiliation!) - awesome b
by exlurker 11y ago
Mark Ferrari also teamed up with Ron Gilbert and Gary Winnick (et al) to create a new 2D adventure game called Thimbleweed Park[1] (No affiliation!) - awesome backgrounds by Ferrari!
https://blog.thimbleweedpark.com/ https://blog.thimbleweedpark.com/
- city41 11y agoIn this talk he goes into detail about the Thimbleweed Park art he made and how he uses Photoshop to pull off pixel art techniques far more efficiently.
- tcdent 11y agoI think efficiency is the wrong term. Palatte shifting and limited color palates were born from the necessity of effeciency. Now he has to use an emulated DOS program to edit them. He uses an experimental web app to display palate shifting projects he created years ago and looks forward to the upcomming release of a pixel editor from the same author. Additionally, he expresses extensive configuration necessary, mostly disabling anti-aliasing within multiple tools, which makes his process possible in Photoshop. He also has removed the limitation of color palate to make the final product more pleasing, regardless of weight and efficiency, as the concern is minimal on modern hardware. His technique in Photoshop makes heavy use of the pencil tool one pixel at a time and even falls back to antiquated software (or manual technique) when he needs to implement dithered gradients. I did not get the inpression that he was happy to be using Photoshop, but that it is currently the best option he has.
- city41 11y agoI took away something different. He emphasized several times how Photoshop enables him to pull off pixel art style but without having to individually drop in pixels. He said that about the lighting templates, the dithering template, and the anti aliasing technique. I'd argue the mere mention of the word "template" supports this. In all cases, "not having to do one pixel at a time" seemed to be the primary advantage. It's true he also said sometimes he still has to manually put in pixels, but that seemed to exception to me.
- tcdent 11y agoThe selection wand is nothing revolutionary, and likely works better for his purposes in the obsolete software. PS anti-aliases selections by default, so there's a specific example of a tool he's had to tune for his style of art. The dithering template only exists because dithering is not a concept in PS; the DOS application has a dedicated dithered gradient tool.