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It seems with graphics and especially with games, there are two uses of "8-bit graphics" - One, like this, refers to 256 color (or less) graphics - The other,
by mattl 11y ago
It seems with graphics and especially with games, there are two uses of "8-bit graphics"
- One, like this, refers to 256 color (or less) graphics
- The other, refers to graphics made using the constraints of real world common 8-bit computers (in the US, the Apple ][ or C64, in Europe, the ZX Spectrum and Amstrad CPC, etc) or 8-bit consoles, such as the NES and Sega Master System.
There are a lot of games which try to emulate these styles, and there are very few true accurate 8-bit (or 16-bit in the case of SNES, Genesis/Mega Drive, Amiga, ST) games. I always appreciated the constraints of having small amounts of memory and so few colors to play with when I was messing around with my Amstrad CPC as a kid.
- beschizza 11y agoAmstrad CPC! Just the other day I cooked up a legit Mode 0 "Monster Land" mockup after rediscovering the appalling Spectrum-port original. http://boingboing.net/wp-content/uploads/2016/04/wonderboy-amstrad.gif http://boingboing.net/wp-content/uploads/2016/04/wonderboy-a... Working with true 8-bit pallettes is fun; working with 2x1 pixels is "fun"