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VR, as it is currently, is puzzling in terms of the reality of it compared to the hype.
by nxzero 11y ago
VR, as it is currently, is puzzling in terms of the reality of it compared to the hype.
- magicalist 11y agoEven if you think it's 100% hype, which I disagree with but whatever, if you've lived in the world for any amount of time I don't see why you'd find it puzzling.
- nxzero 11y ago>> "which I disagree with but whatever..." Seriously consider how irrational that may sound at the very least to me; which to say if you're able to explain why VR is not hyped or why people being irrational is not puzzling - I'm happy to listen and more importantly, acknowledge that I've been unreasonable. Otherwise, to me, your just supporting my view of the situation.
- magicalist 11y agoSetting aside the irony of demanding an argument considering the, uh, brevity of your post I was responding to, you've still missed my point. Attention disproportionate to substance is hype by definition and hype for new (or "new") things is not remotely uncommon, so shouldn't be puzzling. See: the Hype cycle, etc.
- nxzero 11y agoFair enough, understand.
- dingaling 11y agoNot just currently... The USAF experimented with synthetic-reality environments for piloting in the 1980s with projects such as VCASS. But eventually they settled upon augmented reality, as did the Army. 30 years on the 'how' of synthetic / virtual reality has advanced hugely but have we answered the 'why'?
- nxzero 11y agoAppears you're saying that non-commercial use is the same as commercial; disagree, story is about the commercial use of VR by mainstream users. More to the point, cost per unit including the backend costs in way beyond what a consumer would pay. Appears you're saying that augmented (sythentic) and virtual reality are equivalents, but also state the US military has decided they're not. Am I missing something?
- T-A 11y agoOne success story: http://www.techrepublic.com/article/nasa-shows-the-world-its-20-year-vr-experiment-to-train-astronauts/ http://www.techrepublic.com/article/nasa-shows-the-world-its...
- BOBOTWINSTON 11y agoI think your view is completely reasonable because you said "as it is currently", but I think the hype can really be looked at from two angles. 1. There is a lot of hype around "where VR is going", and some people could lump AR into this as well. We can't foresee every new application the future will bring, but we can already see really interesting applications being developed. If you want examples let me know, but there are really cool applications for education, story telling, gaming (of course), and shopping already being demo'd. 2. There is probably too much hype around what we already have. Having an HMD with tracked controllers is incredibly immersive. The SteamVR trailer is probably the best way to show that without trying it, and it still falls short. I will say that without AT LEAST tracked controllers, VR feels like a gimmick.
- nxzero 11y agoYes, if possible, please links to examples that are not just replacements of current user experiences; meaning that without the tech the experience would be completely missing. Also, while I realize some will disagree, augmented and virtual reality are not the same thing; meaning my comments and the article were on VR, not AR.