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I almost overlooked this link. The presentation is very nice. It starts with an evolution of 8 bit (256 color palette/EGA) images at Lucas Games, from simple to
by dalke 11y ago
I almost overlooked this link. The presentation is very nice. It starts with an evolution of 8 bit (256 color palette/EGA) images at Lucas Games, from simple to dithered to more advanced (and impressive) animations based on palette-shifting.
It then uses the metaphor of "Renaissance" vs. "Renaissance Faire" to talk about an 8-bit style, which doesn't have to reproduce the exact details of 8-bit colors, but rather the aesthetic - "8-bitish art". Followed by details of how to do it.
- city41 11y agoI feel you omitted one of the best parts of the talk. When he is explaining the palette techniques used in the X-Men Storm game where a single image can be clouds, trees or a cityscape with just a palette swap. I actually let out a small gasp when he went over that, really impressive. (this part is about 12 minutes in)
- ZeroGravitas 11y agoAmusingly, like a much more advanced version of the super mario cloud/bush pallet swap http://www.todayifoundout.com/wp-content/uploads/2010/01/today-i-found-out-mario.jpg http://www.todayifoundout.com/wp-content/uploads/2010/01/tod...
- shrimplypibbles 11y agoThis is the bit that really got me. As soon as I watched that I immediately paused the talk and emailed anyone I could think of that might be interested and demanded they go watch it! The technique was stunning, really impressive stuff