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This is incredibly sad, libGDX + RoboVM was the most painless way I ever found of making a cross-platform game. Throw in some Kotlin for cleaner code and you ha
by phreack 11y ago
This is incredibly sad, libGDX + RoboVM was the most painless way I ever found of making a cross-platform game. Throw in some Kotlin for cleaner code and you had the most serious code-only contender for making absolutely cross-platform games on a single codebase that's ever been... and even quite a lot of simple business apps too. And to think most of the tools were Open Source for a brief moment. If people can rally somehow and bring back bugVM to the state RoboVM was before its death (a long and harsh 7 months of work lost), we could get back to that point and even further. Or MS could just open source RoboVM back, is that even possible?