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It really does feel like Minecraft is the Doom/Quake/Half-Life of this generation. I'd almost thought that modding had disappeared due to the complexity involv
by vvanders 11y ago
It really does feel like Minecraft is the Doom/Quake/Half-Life of this generation.
I'd almost thought that modding had disappeared due to the complexity involved in AAA games but nice to see it alive and well in Minecraft.
- newobj 11y agoMinecraft is the Lego, Crayons, Doom, Tag, and BBS of this generation.
- ben_jones 11y agoDon't forget toxic youtube comments.
- Retric 11y agoSkyrim and Starcraft 2 are recent examples with huge mod scenes. They are arguably far less flexible than Half-Life, but subjectively mods like Requiem can completely change the style of game-play. Hell, Requiem is a few hundred MB's. IMO, the real shift is you don't need to mod an existing game to make significantly different games. Further, AAA games are simply huge now so it's hard for a small group to change everything.
- Aelinsaar 11y agoTo be fair, less flexible than Half-Life still leaves a lot of a room for something to be flexible. What you're saying about AAA games in general though, is a good point. The days of being able to unpack Quake are over, and some of these games are pretty hard even for their creators to manage from update to update.
- yarrel 11y agoIt's the LambdaMOO.
- deleted 11y ago[deleted]
- noobie 11y agoThe Minecraft modding scene is amazing! The Japanese have been doing wonders. You'd be amazed not only by the content but also by the visual effects of some of the mods. Some examples (Not Japanese): ComputerCraft: adds programmable computers in Lua. With in game applications; programmable robots called turtles. Botania and Thaumcraft are two magical mods with stunning visuals. Buildcraft and AE2 are logistics-oriented mods. All in all, vanilla Minecraft is definitely unplayable once you try it with mods. Edit: Probably worth mentioning that Mojang hired the guy who created the modding API. (See SquareWheel's comment below for correction/details) Edit: Just finished reading the article (I check the comments first). They mentioned the Redstone logic. Probably worth mentioning as well that a 16-year-old built a scientific calculator using Redstone. https://youtu.be/wgJfVRhotlQ https://youtu.be/wgJfVRhotlQ
- Filligree 11y agoYou should definitely look at Electrical Age as well. I mean... I'm biased, because I'm one of the (non-core) devs, but it's a reasonably accurate DC electrical simulator, in Minecraft! What's not to love?
- SquareWheel 11y agoJust a quick correction. Mojang hasn't hired the guy that created Forge. They hired Dinnerbone and grum, two guys from Bukkit (a server plugin API). They also hired developers from MCP (Searge and Professor Mobius), which enables Forge to do what it does. Forge's early contributors have mostly moved on from the modding scene, but the current maintainers are cpw and LexManos. They've worked with Mojang on a few issues, such as the block model format, but haven't been hired by them. Additionally, I'm not sure if you meant it this way, but the mods you mentioned aren't by Japanese developers. There is a significant modding scene in Japan, but there's little overlap with the more common mods such as you listed above. Some notable mods from that community are StarMiner[1], RealTrainMod[2], and Helicopter Mod[3]. [1] http://forum.minecraftuser.jp/viewtopic.php?t=17975 http://forum.minecraftuser.jp/viewtopic.php?t=17975 [2] https://www.youtube.com/channel/UC0yAsWJZxkLFrogH1Rfa8EA/videos https://www.youtube.com/channel/UC0yAsWJZxkLFrogH1Rfa8EA/vid... [3] http://forum.minecraftuser.jp/viewtopic.php?f=13&t=14837 http://forum.minecraftuser.jp/viewtopic.php?f=13&t=14837