6 ms·
This is just amazing. And what is more suprising is that Doom 1 and 2 are still thriving after >20 years. If you download zandronum you will learn that there ar
by haddr 11y ago
This is just amazing. And what is more suprising is that Doom 1 and 2 are still thriving after >20 years. If you download zandronum you will learn that there are still people playing it online. of course those are some mods, but still very much resembling the original atmosphere and graphics of doom 1 and 2.
Edit: of course this probably would be different if the doom source code wasn't released at some point of time...
- fao_ 11y ago> still very much resembling the original atmosphere and graphics of doom 1 and 2. If you haven't already, you should check out Brutal Doom[0]. It improves upon the graphics and gameplay a lot -- but still manages to keep much of the original atmosphere [0]: http://www.moddb.com/mods/brutal-doom http://www.moddb.com/mods/brutal-doom
- zanny 11y agoYet for some reason extremely few games have followed id's example. Besides Duke 3d, what other games ever saw source release?
- mazatta 11y agoThe only one off the top of my head is Serious Sam: https://github.com/Croteam-official/Serious-Engine https://github.com/Croteam-official/Serious-Engine
- llasram 11y agoWikipedia has a list: https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code https://en.wikipedia.org/wiki/List_of_commercial_video_games...
- newobj 11y agoNOLF: https://github.com/osgcc/no-one-lives-forever https://github.com/osgcc/no-one-lives-forever
- justinlardinois 11y agoThat's really cool. Kotaku ran an article <a year ago about the licensing issues around No One Lives Forever and how it would probably never make it to Steam; I'm surprised they never mentioned that the source code has been available for 4 years, buildable by anyone.
- PhasmaFelis 11y agoI guess part of the problem is that most producers don't want to open-source a game until it's stopped making significant money, and most games are largely forgotten by that time, so there's less incentive to bother in the first place, and (perhaps more importantly) no press when it does happen. (That Wikipedia article is surprisingly long, but I haven't heard of most of the entries.)
- gcb0 11y agoid software followed up with lots. quake and enemy territory were amazing. we played hours and hours every week of enemy territory in the office in 2007-2009 ... on Linux (and the occasional Windows and Mac in the same server) no less!
- fzzzy 11y ago