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There was a time when I played WoW religiously, and actually had my own guild. This was back in the day, when guilds spent 30+ hours a week clearing dungeons th
by csallen 17y ago
There was a time when I played WoW religiously, and actually had my own guild. This was back in the day, when guilds spent 30+ hours a week clearing dungeons that required 40 people to memorize and execute intricate strategies. Even though my guild was relatively successful, motivating people to show up to these raids was always a chore. Many players consistently left dungeons early, or avoided them altogether. Interestingly enough, these same players didn't mind spending hours grinding or fishing or hanging out in the city, doing nothing in particular. They did this despite the fact that raiding dungeons was more productive, stimulating, exciting, challenging, and potentially rewarding.
I suspect one of the appeals of doing repetitive, mindless things like fishing or grinding in games is because... they're repetitive and mindless. There are real-life equivalents: clicking around on Hacker News, slumping on a couch for hours watching television, etc. These activities are much less mentally exhausting, much less stressful than doing actual work.
Anyway, I think your idea is a great one, but there are some hurdles. If you reward people for menial activities, then they'll waste tons of time on it because it's mindless and easy. Chances are this type of work is not what any company would want its employees doing. If you only reward people for actual demanding work, then chances are you won't really be adding anything.
- jhuckestein 17y agoUnfortunately, there are a lot of jobs that are pretty mindless. Let's help these people out :)