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Please watch Tested's head-to-head analysis. It's excellent. [1] In case you don't watch, they assert that the Rift headset is much better than the Vive head
by VikingCoder 11y ago
Please watch Tested's head-to-head analysis. It's excellent. [1]
In case you don't watch, they assert that the Rift headset is much better than the Vive headset. They say a bunch of other things, too - but that's the most important comment they make.
https://www.youtube.com/watch?v=EBieKwa2ID0 https://www.youtube.com/watch?v=EBieKwa2ID0
- studentrob 11y agoThanks, I saw that, but I don't think that's the most important takeaway from their review. They said if they had to choose one device to use for the next 12 months it would be the Vive [1]. FYI there's a lot of discussion on r/vive about it [2]. [1] https://youtu.be/EBieKwa2ID0?t=1865 https://youtu.be/EBieKwa2ID0?t=1865 [2] https://www.reddit.com/r/Vive/comments/4eat6m/tested_indepth_oculus_rift_vs_htc_vive/ https://www.reddit.com/r/Vive/comments/4eat6m/tested_indepth...
- VikingCoder 11y agoYeah, but they said every time they play a game on the Vive, they wish they were wearing the Rift. You can add Touch controllers and a second camera to the Rift, but the Vive is never getting more comfortable or crisper.
- studentrob 11y ago> You can add Touch controllers and a second camera to the Rift, but the Vive is never getting more comfortable or crisper. Currently, you cannot add these things to the Rift. I think @croon put this best in another comment, > The trade show Kinect displays were also immensely more functional than the released products. The Oculus Touch is not a real product (yet). Same goes for the roomscale tracking. There's no point in discussing the capabilities of a product before it's manufactured at scale, with all the cost-cutting that entails. Trade show demos really does not say anything unless the product on show has gone to production. When Touch becomes available on the Rift, Vive could be ready with newer versions of their headset. There are many hypotheticals in the future. Perhaps in a year the Rift will have the edge. Today, people seem to prefer the Vive when balancing the pros and cons of each system.
- VikingCoder 11y agoPeople have already tested plugging a second camera in to achieve roomscale. It works. > Today, people seem to prefer the Vive when balancing the pros and cons of each system Yeah, unless they prefer playing seated games like Lucky's Tale, Chronos, Eve : Valkyrie, Project CARS. You're welcome to personally prefer Vive, but you're incorrectly ignoring the fact that the Oculus Rift is better in several areas that are important enough to some people to change which system they prefer.
- de_Selby 11y agoFrom the reddit thread you posted (which it should be noted is on the vive subreddit) > Comfort Advantage: Rift Norm: Rift has almost no pressure Jeremy: Vive can't distribute weight as well Both mentioned this is the biggest difference between two Vive is better for huge massive noggins as the Oculus straps may not be long enough > Norm: "Everytime I play a Vive game, 10 minutes in, I think to myself, boy I wish I could play this exact same with the tracked controllers wearing an Oculus Rift Jeremy: "I can say the exact same sentence, in fact when yesterday I was playing on the Vive, I had to take it of and say, UGH, I really miss my Oculus Rift, because it is just so much more comfortable" Jeremy: If Touch was out now, there would be a lot less favorability with the Vive