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Would pre-Facebook Oculus VR be as obsessed with code signing and attempts at vendor lock-in?
by mmel 11y ago
Would pre-Facebook Oculus VR be as obsessed with code signing and attempts at vendor lock-in?
- kirrent 11y agoThe SDK has always been relatively closed even before the Facebook acquisition. They've always touted it as being important for guaranteeing the quality of an experience which I don't necessarily disagree with but its also important for their goal of becoming the biggest VR software platform.
- Tmmrn 11y agoBefore the facebook acquisition you could download the source code for the SDK and it had cross platform support. After Facebook: Closed Source, Windows-only.
- coldpie 11y agoNo, the Oculus server process that does the actual webcam analysis and communication with the HMD and graphics hardware has always been closed.
- Tmmrn 11y agoYes, but this server application was only introduced with the DK2 and the 0.4.x SDK which was delivered after the facebook acquisition. Whether they would have hold back the source code without facebook - who the hell knows?
- coldpie 11y agoOh, I didn't know that. I thought the server had been around since the beginning.
- kirrent 11y agoHuh, I didn't know that. I never really had a look at any SDK earlier than that. I just had a false memory that the DK2 came out before the fb acquisition. I do remember Oculus intimating that they couldn't open up the tracking code because it was some proprietary stuff they'd bought but that's almost certainly not the case now.
- forrestthewoods 11y agoIf it was projects they owned and paid for? Probably.
- drzaiusapelord 11y agoOculus from the beginning was fairly big into locking down its ecosystem. I think its clear that it wants an Apple-like level of control where PC gaming turns into a console-like experience. This lock-in benefits them as their store would become the premier outlet for VR sales and Oculus would receive a juicy cut of every VR game sold. Also this would connect to Facebook's social VR ideals of a VR social network and all the privacy issues that come with that. I completely disagree with this philosophy and don't think a simple peripheral should be a wedge into further lock-in in the PC gaming world. I just want to play games, not be a part of some weird Facebook 'trying to stay relevant' agenda or an Oculus 'trying to lock down VR' agenda. Thankfully Valve has spoiled their plans by making a better VR system and an open-ish ecosystem. Valve doesn't pay for exclusives either.