4 ms·
Cool! If you're willing to share, I'm interested to hear how your approximation works. Do you just do fewer rounds? Do you use bigger step sizes?
by rjkaplan 11y ago
Cool! If you're willing to share, I'm interested to hear how your approximation works. Do you just do fewer rounds? Do you use bigger step sizes?
- lmeyerov 11y agoIt's point picking for ~svg, where we draw a wider region than the actual elements and just go with that. The goal is not having to precisley click on small objects in a big scene. This generates a reverse index for knowing which element each pixel fuzzily refers to, and if far, if better described as blankspace. So, just 1 step, and we can cover a huge scene :)