3 ms·
We use a weak approximation of this for hit testing. So awesome!
by lmeyerov 11y ago
We use a weak approximation of this for hit testing. So awesome!
- rjkaplan 11y agoCool! If you're willing to share, I'm interested to hear how your approximation works. Do you just do fewer rounds? Do you use bigger step sizes?
- lmeyerov 11y agoIt's point picking for ~svg, where we draw a wider region than the actual elements and just go with that. The goal is not having to precisley click on small objects in a big scene. This generates a reverse index for knowing which element each pixel fuzzily refers to, and if far, if better described as blankspace. So, just 1 step, and we can cover a huge scene :)