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I agree, that analogy is way off base. Disregarding the fact that the way it's set up makes Portal, Braid, and Dragon Age sound like failures, which is the com
by Jordrok 11y ago
I agree, that analogy is way off base. Disregarding the fact that the way it's set up makes Portal, Braid, and Dragon Age sound like failures, which is the complete opposite of the truth, it totally ignores the different business models. Those first three games all charged "full price" up front for a full experience. On the other hand, League of Legends is free to play but charges for other stuff and CS:GO does have a purchase cost but has tons of other microtransactions. Minecraft is the outlier here. It has a strong community, but it's also a very fragmented one. There are thousands (millions?) of individual Minecraft servers and no central location which forces you to maintain a single identity.
EDIT: The analogy breaks down even more when you try to compare any of those games to a free app which attempts to monetize through advertisement.