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The author's choice of video games to compare is extremely disingenuous. He says: "When a quality game releases it sees a spike in usage and attention but is t
by aftbit 11y ago
The author's choice of video games to compare is extremely disingenuous. He says:
"When a quality game releases it sees a spike in usage and attention but is then shelved as players move on to the next thing. Such as Portal, Braid, and Dragon Age. However, some games break this cycle and go on to become highly valuable and lasting franchises; games like Counter-Strike, Minecraft, and League of Legends."
Portal, Braid, and Dragon Age are all single-player games. Counter-Strike, Minecraft, and League of Legends are all multiplayer games, and the latter two continue to receive significant updates from their developers.
There are very few single player games that manage to have staying power, to be replayed again and again. Halo and Half Life both managed it for a while, but no more.
On the other hand, multiplayer games tend to last for a pretty long time, unless their players are cannibalized by another game in the series (Call of Duty, Battlefield).
That said, there are definitely fads in gaming. Look at something like DayZ or Left 4 Dead 2. The "zombie shooter" game seems to have gone out of style, and these games haven't held up as well as something like LoL, CSS, or TF2.
Oh, and of course the ultimate game with a community is Starcraft. People still play Brood Wars today.
- Jordrok 11y agoI agree, that analogy is way off base. Disregarding the fact that the way it's set up makes Portal, Braid, and Dragon Age sound like failures, which is the complete opposite of the truth, it totally ignores the different business models. Those first three games all charged "full price" up front for a full experience. On the other hand, League of Legends is free to play but charges for other stuff and CS:GO does have a purchase cost but has tons of other microtransactions. Minecraft is the outlier here. It has a strong community, but it's also a very fragmented one. There are thousands (millions?) of individual Minecraft servers and no central location which forces you to maintain a single identity. EDIT: The analogy breaks down even more when you try to compare any of those games to a free app which attempts to monetize through advertisement.