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I'm exactly the contrary : I "shipped"* about 50 projects in 6 years but maybe half a dozen are really used. * admittedly they're small programs, not the size
by jmnicolas 11y ago
I'm exactly the contrary : I "shipped"* about 50 projects in 6 years but maybe half a dozen are really used.
* admittedly they're small programs, not the size of a MMO.
- vvanders 11y agoShipping games & software has some distinct differences though, esp in gamedev. Most of your credibility is based on the titles that you've worked on(and more importantly been credited on which is the largest difference). When a project gets canceled you don't get credited and in some cases can't even talk about what you worked on since the IP might have reverted back to the publisher.