9 ms·
Yup, I've known a few people (un)lucky enough to work on two MMOs in a row that were canceled. They hadn't shipped anything in ~8 years.
by vvanders 11y ago
Yup, I've known a few people (un)lucky enough to work on two MMOs in a row that were canceled. They hadn't shipped anything in ~8 years.
- jmnicolas 11y agoI'm exactly the contrary : I "shipped"* about 50 projects in 6 years but maybe half a dozen are really used. * admittedly they're small programs, not the size of a MMO.
- vvanders 11y agoShipping games & software has some distinct differences though, esp in gamedev. Most of your credibility is based on the titles that you've worked on(and more importantly been credited on which is the largest difference). When a project gets canceled you don't get credited and in some cases can't even talk about what you worked on since the IP might have reverted back to the publisher.
- morcheeba 11y agoTry the satellite business... I had a string of 3 satellites (~8 years) that were complete and delivered to the customer, only to be blown up in the first 5 minutes after launch.
- akiselev 11y agoIt'd all be worth it if only you could get a chunk of that insurance payout!
- engi_nerd 11y agoI worked as an engineer designing aircraft instrumentation systems for four years. I designed 6 entire systems for different aircraft platforms, only to have each project canceled before the system could actually be built and installed.