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IfIRanTheWorld I would..
- pedalpete 17y agoStrikingly beautiful design. Incredibly simple and interesting premise. This site has done a GREAT job of letting the user do one simple thing before enticing them to get more involved. Very well done. One of the best new sites i've seen in a while. Oh, if you are the site creator, there is a bit of a bug in chrome&FF. the 'ok i'm game' button is placed over the 'x hours ago' line which I suspect is supposed to be above. I hate to say it, but you loose some points by not supporting IE at all. Not supporting IE6 i can appreciate. But it doesn't take THAT much extra time to support IE7 & 8.
- eam 17y agoYou are probably wondering why you can't use the site with Internet Explorer. That's our bad. We're having some issues with making some of the advanced functionality work on the site. We are however working diligently to make this happen! We will be supporting Internet Explorer 7 and 8. (Sorry, no IE6 support, but there are options!) As soon as it's working you'll be the first to know. They're working on it.
- silversmith 17y agoUmmmmm, on the point of beautiful design, are we seeing the same thing? This is what I see: http://imgur.com/0Jk8I.png http://imgur.com/0Jk8I.png -Not high enough contrast for my liking, -Bulks of text in low contrast = 'tl;dr', -I keep clicking what looks like input field but it won't work. Oh, I have to click... -...the 'I'm game' button below. That's practically invisible, due to being just outline, with the text hovering over another block of text. Sure, it all goes away after you click the top layer off. But my initial reaction was 'What is this mess? What do they want from me? Why would I want to stay here?'.
- jliebrecht 17y agoYep, we totally get that. We're changing out that intro page to something much better.
- juliamae 17y agoThanks for your feedback! We have new homepage in the works which should hopefully clear up some of the confusion. IE7/8 support is almost done. Almost! :/
- jliebrecht 17y agoLike Julia said, we're working on it. And for basic stuff, supporting IE is cake. Some of the features weren't cake and rather than release them non-functioning we made the call to get it working right. Soon!
- cindygallop 17y agoThank you for that! Check out our designer Sougwen's own website: http://sougwen.com/ http://sougwen.com/
- vito 17y agoInteresting; it could be used like online petitions, but with actions instead of words. Hopefully most/all large tasks can be divided with such granularity that everyone can take part without major roadblocks.
- martythemaniak 17y ago7 employees and 2 of them guys, one a programmer. huh.
- smanek 17y agoWhat's your point? Granted, I have no idea what they're doing that requires 7 people (and only 2 coders ...).
- andrewljohnson 17y agoHis point is that's insane :). The general consensus on Hacker News is a good brand new start-up is 2-3 people, who are all coders. I tend to agree with this, except for exceptional projects like search engines. Most websites can be handled by a hacker or two at the beginning. This site could be done by just one mostly incompetent programmer in short order. What the other six guys could possibly be doing is a mystery. They are probably just slowing down the one guy doing any work.
- smanek 17y agoI probably should have been more clear - I was more curious about why he felt the need to bring up genders.
- tomerico 17y agoPerhaps to better emphasis the abnormal structure of this company.
- tripngroove 17y agoYou folks may have missed the boat in assuming this is a startup. I think it's more about the idea/message/whatever. These people have other (good) jobs. Cindy Gallop (Founder/CEO) is a (quasi)retired ad exec. Her last web experiment: makelovenotporn.com. She talked about it at TED last year. No revenue model there. Oonie Chase is creative director at Blast Radius. The list goes on. Plus, not less than 3 people on the about page have the word "Code" in their job title, so uhh... fuzzy math.
- hungrybeast 17y agonice design
- cindygallop 17y agoThank you!
- nazgulnarsil 17y agofunny how when people talk about changing the world they never want to get into the specifics of what THEY should be doing. it's always about what others should be doing. so, are we going to force others to go along with us? if we get 51% of the votes we should be able to enforce ourselves on the other 49% with guns right?
- andrewcooke 17y agomaybe - just maybe - that's exactly what this site is addressing? maybe you should have a look?
- deleted 17y ago[deleted]
- olalonde 17y agoUsability was great until I tried finding a listing of IfIRanTheWorld answers.
- juliamae 17y agoI'm the developer for the site, although I've only been on the project for a few weeks. The initial vision, as I understand it, was to not bombard people with what they _could_ do, but let people find it themselves. We've since gotten a lot of comments about just wanting to see an index, which we're put up at /action_platforms for the curious. This page is in the works, which is why there's no link to it.
- JMiao 17y agoi like this. some thoughts: a) everyone i've shown this to clicks on the "fake" input box and initially ignores the "i'm game" link. b) is the "i'm game" section supposed to overlap the newly posted statements? i'm using safari. c) i wish i could use my browser's back button to return to the list of items based on my statement.
- juliamae 17y agoYes Yes and Yes I agree with you on all those n_n A&B - we have a redesigned home page to get rid of the wall of text and the confusing overlay coming very soon. C- This is one of my least favorite things about the site. I'll +1 to this issue. Thanks!!
- cindygallop 17y agoYou can find that here for the time being: http://ifwerantheworld.com/action_platforms http://ifwerantheworld.com/action_platforms
- jhuckestein 17y agoThis site is beautiful, obviously. I also love the idea of challenging people to think big, like what they'd do if they ran the world. For me, this question involves ethical considerations, prevention of global conflict, the battle of hunger and poverty and the maximization of happiness. I don't understand how their microactions relate to that question at all. They seem to be asking two questions at the same time. One is a hypothetical mindgame that makes people think about the challenges of the world and one is the very specific question of what each individual can do. As a result the answers they get are apparently either overly general or not relevant at all. If anyone wants to discuss the big question, you can check out a thread I recently opened at HN :)
- juliamae 17y agoThe idea is that you CAN do what you would do if you ran the world, if you had enough man hours to get you there. A little help here & there, and you can achieve it. All this is possible because you're likely not the only one who wants to do what you want to. The workflow as we have envisioned it is that you answer the question, and we show you similar action platforms and microactions, so that you can get involved right now with the platform you care about. Or, if nothing matches what you have in mind, you can start your own.
- juliamae 17y agooh also, thanks for starting that other thread. the more people think about what our world _could_ be and the complexity of change, the better equipped we are to do something given the opportunity. plus, maybe someone will be inspired to start something on IWRTW ;)
- sougwen 17y agoHey all, I'm the interface / visual designer for the site. Very appreciative of all your positive feedback, and especially your keen and insightful constructive criticisms. It's been a truly unique experiment so far, and it's only just begun. Really pleased to hear any and all responses as we push interface / functionality tweaks, new updates, and new features!
- dflock 17y agoIt seems that most people using it have missed the point about micro-platforms and micro-actions, to actually enable the ideas to be broken into tiny achievable steps and be implemented. All the suggestions that I saw on there were basically in the form 'If I Ran The World I Would... boil the oceans.'
- cindygallop 17y agoYou're right - we want to encourage people to take things they really care about and think about how to tackle them via initially tangible goals they can then use friends, networks, and the connections we can provide to achieve via microactions. We're working to address and rebalance this.
- geuis 17y agoFix your site so that it works oN the iPhone
- juliamae 17y agoAn iPhone site wasn't in the works for phase one release (minimally viable product), but it's definitely in the works.
- cindygallop 17y agoWe definitely plan to do that.
- deleted 17y ago[deleted]
- est 17y agoFirst I read the title as Iran something.
- juliamae 17y agoHey, everyone, thanks for your feedback! I'm the dev for the site and we know we have a long way to go. We launched the site a few weeks ago in the interest of getting it out there and see how people are using it and what they want. So yea, there's a lot of stuff that's not there/broken/weird. But that's kind of the point! We didn't stick a huge beta icon in the corner, but we think people need to stop being apologetic about what they're putting out there and more receptive to feedback and real-world use cases. So, please, if you have any ideas about what could make this more useful to you, let us know! You can ping me here, or on getsatisfaction.
- cindygallop 17y agoTo everybody who's commented so far - we really appreciate the feedback, the compliments and the constructive criticism. Just to add to my team's responses below: - fulltime employees currently are 3: myself (founder/CEO/ business development/'customer service'), Jason our general manager who also operates as project manager and programmer, and Julia, programmer. Oonie has been working on user experience alongside her day job and joins us fulltime very soon. Sougwen our brilliant designer is currently on the digital media course at Hyper Island in Stockholm and works with us part-time. And Corey and Rachel at Pivotal Labs worked with us to build this while we were looking for full-time developers, are passionate about the venture, very much part of the team and we want to give them full credit for that. - we pushed IfWeRanTheWorld out in beta very much in 'minimum viable product' mode because we wanted a real-world, real-time test to garner exactly the kind of feedback you are kindly giving us below, so we could jump on user experience/usability issues pronto, and address and refine accordingly alongside our own development timeline (which has additional features and functionality being added on a daily basis, along with addressing IE issues). - you're quite right about the fact that while 'If I ran the world I would' is designed to inspire you to act on what you really personally care about, it's prompting users to think rather too big at the moment - we're jumping on that with some different ways of suggesting how you approach that, in order to turn big thoughts into tangible goals you (and everyone else helping) can turn into microactions that make them achievable. - we, and I personally, really appreciate everything we're saying and will be acting on it - I should just add that we are big fans of 'abnormal' - as in,doing things differently and coming up with innovative ways to achieve goals and be effective. Including where that, ahem, references the unusual instance of a startup team being female-dominated..:)
- cindygallop 17y agoWhoops, apologies for typo, that should be 'we really appreciate everything YOU'RE saying..':)