3 ms·
Very true, and a huge part of why, say, game engines have a reputation for being efficient, and, say, web software has a reputation for being inefficient. Perfo
by clevernickname 11y ago
Very true, and a huge part of why, say, game engines have a reputation for being efficient, and, say, web software has a reputation for being inefficient. Performance clearly matters (or should matter) to both (dictating what a game can do, or dictating how much it costs to run your web servers and thus remain profitable while sustaining growth), yet it's a lot easier to throw more data into a game until it breaks than it is to simulate a million web sessions.