3 ms·
Thanks! I had the impression that it could be thought of data compression. I'm more skeptical of your f(t) idea. Sure, it could be thought of that. But could yo
by jere 11y ago
Thanks! I had the impression that it could be thought of data compression. I'm more skeptical of your f(t) idea. Sure, it could be thought of that. But could you calculate that function in any less time than it would take you to run the simulation? I would guess not, but I'm not sure.
- formula1 11y agoYou have every right to be skeptical and, to be honest, I prefer to be naive when coming up with these types of hypothesis so that I dont lose hope too easily. With physics this is somewhat easier to do as I am able to calculate position in time, gravity and collisions (so long as they are easily solvable. I actually tried to rebuild a verlet physics engine to do this with, some success but ultimately failure. For a game such as yours there is no floating point physics. It seems to be based off AI mostly which involves far less equations and far more 'what the hell is going on and what do I do'. As a result, you probably dont have the liberty thT I did. I actually am interested in your game because its ambitious and yet you have the hunger and cleverness to pull it off.