3 ms·
This is most probably also a problem for anti-aliasing in 3D or 2D verctor rendering. Have a look at this screenshot of a wireframe model rendered in OpenGL on
by pygy_ 17y ago
This is most probably also a problem for anti-aliasing in 3D or 2D verctor rendering.
Have a look at this screenshot of a wireframe model rendered in OpenGL on Mac OS X.
http://i.imgur.com/IxrS7.png http://i.imgur.com/IxrS7.png
The oblique lines look dashed, even if you look at them from far enough not to be able to distinguish individual pixels anymore.