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I'm fascinated that Carmack thinks Quake 3 is overlooked. At least among the people I know, Quake 3 is considered the best multiplayer arena shooter of all time
by zevets 11y ago
I'm fascinated that Carmack thinks Quake 3 is overlooked. At least among the people I know, Quake 3 is considered the best multiplayer arena shooter of all time.
- jschwartzi 11y agoWasn't Quake 3 the first game that had champfered corners that were actually round? I remember that being a technical achievement at the time.
- jheriko 11y agodefine 'actually round' it had patches, and these were a not very important technical first, because an artist could create the same geometry in a number of ways and get the same end result. from a usability perspective of level editors though, it saved the environment artist a considerable amount of time, effort and risk of mistakes. the patches were cubic bezier patches of fixed subdivision. other game engines improved on this in short order to have dynamic subdivision/lod based on distance without cracks and more complicated patch types (e.g. you can never make a sphere with quake 3's patches)... whereas keeping the subdivisions fixed means that cracks are trivial to avoid. i believe that quake 3/id tech 3 did not solve this even in later iterations... it was more another tool to add fixed, un-lod-ed triangles to the environment mesh, with an added caveat that they didn't seal the convex hulls describing the pvs and inside/outside or get used to provide planes to split the bsp.
- Godel_unicode 11y agoUnreal Tournament was the best. Hall of Giants for the win, still the best CTF map ever.
- rish 11y agoI agree. The physics engine is absolute perfection.