2 ms·
Yeah, but real-time is about latency not throughput :). FWIW a lot of game engines use message passing between components/actors due to the low coupling and ar
by vvanders 11y ago
Yeah, but real-time is about latency not throughput :).
FWIW a lot of game engines use message passing between components/actors due to the low coupling and architectural benefits so it's not quite as small of a domain as you think.