3 ms·
That performance is largely dependent on drivers + HW though, right? Then again I'm used to mobile GPUs where any conditional statement used to cause the shade
by vvanders 11y ago
That performance is largely dependent on drivers + HW though, right?
Then again I'm used to mobile GPUs where any conditional statement used to cause the shader to be evaluated 2^n for each and the gathered at the end(aka forget about any branching).
For my 2c I'm a fan of Elixir + Rust, Rust has a nice C ABI that should make it easy to embed.