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I'm no expert, but it's interesting enough to note that League of Legends was born out of a Warcraft 3 map/mod. Had Blizzard stifled their freedom to create (t
by tcdent 11y ago
I'm no expert, but it's interesting enough to note that League of Legends was born out of a Warcraft 3 map/mod.
Had Blizzard stifled their freedom to create (they used to provide a map editor with earlier games), the worlds most popular video game may not exist.
- giancarlostoro 11y agoThere's also DOTA 2 which was a mod of Warcraft 3 as well. Valve decided to make a sequel to it, I think they hired the guy who created the mod if I remember correctly. They did similar with some other games, I guess since a number of Valve's own games were made out of mods for their own games.
- sluggg 11y agoDota 2 was not a mod, Dota was the mod. And Blizzard did not hire the guy that created the mod. Valve hired Icefrog who maintained the mod after the original creator(s) left to go create LoL/Riot. Icefrog went on to create Dota 2 at Valve, while the actual creators of the moba genre (the original Dota mod) created LoL. Blizzard not hiring either the creators or the maintainer (Icefrog) of the Dota mod has to be one of their biggest mistakes imo.
- giancarlostoro 11y agoI worded it poorly I guess, I meant what you said.
- kazagistar 11y agoThere was a Mona in Starcraft too. Dota was just the game that refined the concept enough for it to become mainstream.
- dgant 11y agoStarcraft 1 and Warcraft 3 were something powerful, that we haven't really seen since: A platform for distributed game design and testing. You could play mods as easily as the game itself. Designers could fork each other's maps. This spawned incredible numbers of games. In addition to the MOBA (League of Legends, DotA) genre, Starcraft 1 mods also popularized the Tower Defense genre (Plants vs. Zombies, Desktop Tower Defense). It was frustrating to see Blizzard's designers drop the ball with Starcraft 2. The original discovery model -- Host a game with a mod, or see hosted games -- was simple and imperfect, but effective. Blizzard failed to understand why the original system worked, and "fixed" what wasn't broken.