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His ideas were not particularly well presented, but they had a real value. His point, as I understood it, was to encourage the people in that room (ie the peop
by waterlesscloud 17y ago
His ideas were not particularly well presented, but they had a real value.
His point, as I understood it, was to encourage the people in that room (ie the people who actually design the games we all play) to take the responsibility for making this coming world more than just commercialized crap. He starts that section talking about how much opportunity there is in current points systems, and encourages skilled designers to move in that direction and influence the shape of the field.
He doesn't express it as clearly as he might, but I believe that was the goal of his talk.