8 ms·
Blizzard isn't and never has been trying to create a "living world". That dream died when Ultima Online showed us exactly what players will do in an unscripted
by na85 11y ago
Blizzard isn't and never has been trying to create a "living world". That dream died when Ultima Online showed us exactly what players will do in an unscripted world that's as close to living as the tech of the time would permit.
WoW was, from the outset, designed to railroad players through content theme parks and give a hit of dopamine just often enough to keep them playing.
- taneq 11y agoWow was far more free in the early days. After about Burning Crusade they were under increasing pressure to allow players of all play styles and skill levels the ability to "see the content", which lead eventually to Raid Finder and gated progression. This ripped the last shreds of immersion away from the world and left the bare, creaking treadmill of "get tier X, farm tier X+1 tokens, get tier X+1, farm tier X+2 tokens..." exposed, which (for me) is what finally killed the game.