3 ms·
I used VRML to render in realtime, 1994-99, using low end video game cards (overclocked) that output hi-res video, full screen Cosmo Player, record live to tape
by deepnet 11y ago
I used VRML to render in realtime, 1994-99, using low end video game cards (overclocked) that output hi-res video, full screen Cosmo Player, record live to tape.
Retakes were trivial, frame rates were 100fps interlaced to video, silky movement - could even take live camera direction.
Otherwise rendering took weeks and most of the budget, mostly contracted for theatre backdrops & live VJing. IMHO VRML died because it was pre open source, Cosmo was locked up tight and never updated.
Realtime in browser 3D from 1994 to 1999, proto-machinima, fun times.