5 ms·
Everyone has a patch they loved and was a peak for them. There are people who joined during cataclysm and think that was the best before "Panda" ruined the game
by eterm 11y ago
Everyone has a patch they loved and was a peak for them. There are people who joined during cataclysm and think that was the best before "Panda" ruined the game.
Plenty of people think BC was the peak and LK ruined everything. I personally think ICC was amazing and the peak, because that's when I played.
MMO experiences are always the best when they are novel, there is something really special about the first time you beat a raid boss. Also later expansions will never recapture the innocence of the first time discovering a world. Then you learn how to "beat" the game and minimax your experience. Then an expansion comes out and you just can't view the content without a minimax hat on, and that ruins it.
People often long for the glory of days past, but remember that everyone also has their own frames of reference. For new players WoW is probably still as good now as it has ever been, it's just impossible for you or I to see that when we saw we had it so much better.
- thenomad 11y agoCounterpoint: I played since a month after Vanilla launched until about half-way through WoD. By your logic I should be a hardcore "Vanilla was the best" player, but actually, I'd argue that most of the game peaked in TBC (the first expansion) and raiding peaked in Wrath.
- Elhana 11y agoMMORPGs was always about grind-to-win, ideally forcing a group play along the way - that built communities. Blizzard kinda killed that turning the game into a solo adventure - most people just logged in for a raid and be gone for the rest of the week and those casual pug raids was the last nail into the coffin of social bit, that actually kept me playing. I've had enough in Cataclysm, but I can't really say if vanilla, tbc or lk was the best (ignoring my personal achievements in each of those, tbc was the peak of my raiding). All of those bring good memories.
- grhino 11y agoI still remember entering Horde territory on a PvP server for the first time trying to complete the baby Alliance warlock quests. It was a huge thrill, and I felt completely immersed. I had many other fun times in the game and seeing the other beautifully crafted zones, however, the time commitment I wanted to sink into the game to fully enjoy it couldn't be sustained. I had to quit for personal well being reasons.
- ewzimm 11y agoMaybe it's because my first MMO was Neverwinter Nights, a 1991 game that took the Gold Box DnD experience online, but I think WoW has only gotten better with every expansion. When it came out, most people I knew disliked it for being too simple but agreed that it had better atmosphere and polish than any other MMO. It felt like MMO Disneyland. The initial mechanics for raids and PvP were limited, but as the designers gained experience, they kept coming up with new and interesting mechanics, and the art and atmosphere maintained their high standards throughout the years. I haven't had time in the last few years to spend on high-end raiding, but I've heard nothing but praise for the raids from the top players. The only place I see it failing is figuring out a way to keep communities together over the years. Most people's main experience with the game is social, and if your group can't stay cohesive, and few can for 12 years, you're going to get a diminished experience. It's simply an impossible task to figure out a way to keep gamers together for that long. Other people will complain about parts of the game being too easy, but I always dismiss those out of hand. The high end parts are more challenging than ever, and the existence of diverse content is nothing against the game design. I love that I can log on for a few minutes here and there and even only play Pokemon if that's what I want in the moment. As an old-school MMO person who never saw WoW through the eyes of novelty, my perspective is that no game has managed to maintain such high quality and consistency while continually reinventing itself over such a long time. The fact that it's still the number one MMO by far and maintains a subscription model while everyone else is going free-to-play is testament to its quality. I think it's a piece of software that any developer should look at for inspiration on how to keep people engaged for a very long time.